Skip to content
9 Kings crown logo 9 KingsAPKDownload APK

APK // Guide

Back to guides

Imp Horde Guide: Swarm Tactics in 9 Kings

Command the imp horde in 9 Kings: swarm composition, sacrifice economy, overwhelming weak points, and surviving the counters that prey on numbers.

9 Kings choose a king screen with dark ruler cards for the imp-raising playstyle

The swarm philosophy

Other kings build armies. The imp-raiser builds a weather system. Individual imps are weak, cheap, and expendable, and that is the entire point: in the 9 Kings Playdigious game, a force that can be fully replaced every few years does not need to win efficiently. It needs to never stop coming. Your job is not preserving troops. Your job is making sure the next wave is already marching.

Feeding the horde

The swarm eats gold, so the economy serves the hatcheries. Build income with the same discipline a Greed player uses, then convert it all into bodies. The key insight: imp production buildings are your most important cards, more than any single combat upgrade. Protect them like a capital, because a horde with destroyed production is just a mob waiting to die.

Composition and waves

In the game, never send one big wave. Send continuous pressure: small groups that force the enemy to respond everywhere, then the real push where their defense thins. Imps excel at exploiting weak points, so scout borders and hit where towers are few. Stack one cheap buff across the whole swarm rather than expensive buffs on a few units; multiplication favors the many. The combos guide has the best cheap mass-buffs in the game.

Beating the counters

Two things prey on numbers: area damage and chokepoints. Against area damage, spread out and accept losses; the math still favors you if production survives. Against fortified chokes, do not feed the grinder. Go around, hit the economy behind the walls, or loot a rival elsewhere and return with stolen answers. The looting guide is essential reading for swarm players, because foreign cards patch the horde's weaknesses.

Late-game swarm

Late game in the game, the horde's job changes from killing to drowning. You will not out-stat year 30 enemies; you will outlast their attention. Multiple simultaneous pressures, sacrificial waves on the strongest enemy stack, and relentless economic raiding win reigns that no fair fight could. It is the most joyful playstyle here, and the build on this site runs it beautifully on mobile.

Quick answers

Are imps actually viable late game?

Yes, with support. Raw imps fall off, but buffed, stacked, and endlessly replaced hordes overwhelm many late threats.

What kills imp hordes?

Area damage and fortified chokepoints. Avoid fair fights against entrenched enemies; go around or go elsewhere.

Should I ever stop making imps?

No. The horde is the strategy. Your economy exists to feed the swarm, not the other way around.